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These
are all Word .doc files.
Combat
Mission Sample - read
it
This is a sample of my writing for a
Combat Mission scenario which involves describing a military
position, a challenge and objectives. The difference between
my scenarios and others is that I try to give the player a
role to play in a story. I discuss more about my scenario
building in Combat Mission here.
Legionnaires
- read
it
A rather detailed conceptualization
of one of the holy grails of RTS, a decent future infantry
game where the player can command from above or take personal
leadership on the ground. Very much a pie-in-the-sky concept
that would require serious execution.
Pharoah
Walkthrough - read
it
A sample walkthrough of a proposed expansion
for the Sierra city-builder game Pharaoh. Unsuccessfully pitched
by Wonderfall to Sierra. For this sample I read up on Egyptian
history, something I was only too happy to do because of my
interest in ancient history.
Rescue
Mission to Phobos - read
it
This was a sample scenario script I
wrote when I was contracted to Wonderfall Productions as part
of an effort to sell a educational game based upon near-future
space science. I tried to combine dramatic and political elements,
drawing from authors like Ben Bova and Kim Stanley Robinson,
both of whom are good at melding personal and political crises
with hard science.
Counter-Fire
- read it
A fun concept I dreamed up that took
the old classic artillery but with a few different spins including
making it entirely 3D, combining it with another classic:
Sabotage, and also including troops and a multitude of weaponry.
Penitentiary
- read
it
A pitch concept one-pager for Wonderfall
promising a Sim-like game but sent in a prison.
Battlewagons
- read it
Another pitch document which I tried
to develop with Entertainment Technologies, Inc., a developer
of value titles. Battlewagons is a 'lite' RTS / action game
set in an ocean world ruled by giant battleships. I imagined
it very much like a DMA Designs game.
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