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Counter-Strike
Building with Worldcraft
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| I
admit it. Many times my imagination moved faster than I was
able to optimize |
Counter-Strike
.. the demon for my time
Like thousands of gamers I was sucked
into the Counter-Strike world for almost two years, starting from
Beta 4 to 1.2 until I finally kicked the Counter-Strike nightly
habit. Finally, in a bid to actually stop playing (RSI began curling
my hand into a claw) I decided to spend time clip-brushing a map
together with Worldcraft. I made three maps. The first one was an
urban rooftop battle inspired by Daredevil comics and the rooftop
chase in "Dirty Harry". It had rather high rspeeds at
any outside part. I began to hate the Half-Life engine because all
I could think about were outside scenarios.
CS_Salvador
was my second map and my best one. However,
it was so big and ambitious
it could only be played with 32 players. Once half were killed (it
was played for about a week with one clan before they ditched it)
it began an extremely long round for those left trying to hunt the
others. What I liked about it was that it had three non-standard
avenues for long range battles (click the thumbnail graphics to
see larger pictures). Based upon my recollections of the movies
"Salvador" and "Under Fire", it took place in
an imagined compound held by rebels in a Central American setting.
The
CT side could enter one of three ways, which corresponded to the
3/4 major contact points (see how large it was?): an underwater
canal, a garden, and over the walls and onto a rooftop. All three
areas spilled into a courtyard which I built to not only be horizontal
but vertical. Vertical because you could have players running along
the roofs of the buildings bordering the courtyard, some trying
to come up through a sewer at the bottom of the yard, and some entering
through side entrances. The initial battle in the courtyard I thought
was extremely fun because of the many fire lanes.
Yet
another major contact point was a three level blockhouse that was
a corner to the courtyard. If the Terrorists got there in time and
managed to hold out, they were in a good position to stall the CT
advance.
Using
Worldcraft
I was learning Worldcraft 2.2 at the same
time I was working on a contract where using 3DS Max r2 was required.
It was extremely interesting seeing how similar the two programs
were in philosophy and interface. Although placing clip brushes
made a lot of sense because of the limitations of the Half-Life
engine (building like lego), it also drove me crazy because of the
leak issues. QERadiant (the carver) I liked better, but I had no
interest in building Quake mod maps.
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