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Combat Mission Building

For what it lacked in the graphic effects department, it more than made up in strategic complexity and playability

About Combat Mission
Battlefront's Combat Mission
is a unique 3D turn-based WWII strategy game for the PC and MacOS. Players control battalion sized forces on either the German or Allied sides, planning out orders in advanced in 1-minute intervals. After planning their orders, one minute of action is played out in real-time with lots of destruction, screaming and running. It's akin to radioing out instructions to units (squads and vehicles) and then watching for one minute as your plans are tested by reality.

Combat Mission Mission Building
The game was most definitely extended by including an extremely fast level builder that allowed players to create complex battles, terrain and unit balancing within a short amount of time and upload them for other players or for playing single player vs. the AI. Tile-based, it enabled players to lay out different terrain, assign height levels and place combinations of units within minutes. Unit balancing and timed-reinforcement also added another level of complexity to the game.

Click to view a sample scenario

Sample scenario: "The Cochon Bridge"
I created around two dozen scenarios for Combat Mission, many of which are still available on the various scenario sites that sprouted up since the first game was released in 2000. One of these was a really evil scenario called "Cochon Bridge". This was a scenario that got me a nice email from Ken Levine from Irrational ("Thief", "System Shock") Games.

By the way, I really like tanks.