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Combat
Mission Sample scenario
Ken
Levine ("System Shock 2", "Thief", "Freedom
Force") wrote me a nice email after playing this scenario.
It's nice to know that one of the big names in game design will
take the time to write the humble author of a freely available scenario.
Besides
timing, one of the best things about my scenarios is presenting
a dilemma for each player. Someone said that the essence of strategy
was to present the enemy with two equally harmful choices. There
are four major problems in this scenario.
German
dilemmas: For the Germans, they have forces that may be cut
off on on the Allied side of the bridge. If they leave them there,
these defenders will be wiped out but may cause early damage and
slow down or disorder the Allied attackers. If the German commander
tells these defenders to run and strengthen the northern shore,
it concedes the southern shore without a fight. The German also
has to decide when to open fire and reveal his gun positions. The
more he waits, the greater the surprise and also the accuracy of
his guns improves. But at the same time every metre the Allies gain
is one closer to the victory points (the "?" flag positions).
The allies also have decisions to make.

Decisions
for the Allies: The Allies have a 2-1 advantage over the Germans
but they don't know where the Germans are positioned (each player
can position their units within a specified area before the battle).
They have to take the bridge and the church but only have 30 minutes
(turns) to do it. If they charge, they will take heavy losses. If
they wait, they may not have time to root out the Germans. There
is another crossing on the far edge of the map that is probably
lightly guarded. But again, it takes time to make that route.
Download
this scenario for Combat Mission here.
| This
is what the map looks like in the editor.
| This is the scenario briefing that
the player gets when he launches my scenario. | This
is what the German defender reads. | This
is what the Allied attacker reads.
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