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3D Portfolio
I've modelled and textured for a variety of different projects of different sizes for different mediums. I've modelled, textured, and animated for film, television, games, UI and web pages. I can come onto a project and integrate myself into a production quite easily. As you can see from the breadth of the portfolio, I've used a variety of different 3D packages ranging from the Alias packages (Maya and Alias PowerAnimator) to 3D Studio Max to Lightwave. I've also experimented with Milkshape and explored level building utilities like Worldcraft and QE Radiant.

Click on the thumbnails to see larger examples

Jagdpanther - An extremely detailed model of the German WWII tank destroyer, the Jagdpanther, one of the sexiest machines ever made. I modelled every track. Certainly not an efficient model by any means but a work of love, nevertheless. A personal project.
Destiny module - One of the modules of the International Space Station with a docking system in place (the PMA). Modelled and textured for real-time 3D.
Unity texture - As part of modelling a portion of the International Space Station, I created detailed textures based on photo reference of the actual ISS. This is one of them. See a detail of the same texture here.
Dragonfly - A simple 'near future' spaceship modelled on a NASA concept. I also textured and light-mapped it. This model was created as part of a contract for a game proof of concept (POC) produced by Wonderfall Productions. Created in 3D Studio Max R2.
End cap for ISS module - A generic end cap texture for a common ISS module. This one is the Unity but there are a couple others like it on the ISS.
Intelligent Mine - An Alias PowerAnimator model and texture created by me for the low budget film "Laserhawk". Eventually I animated a dozen shots with these mines in a complicated space battle.
Mars Dragonfly floor texture - A detailed floor texture of one of the rooms of the pre-rendered screen of the Mission to Mars POC for Wonderfall Productions.
Alien bomb - This is a self-guiding bomb that would be launched by a friendly ship in the movie "Laserhawk". I designed, modelled and textured it. It's arms would open wide in a star shape. Another Alias PowerAnimator model
Dragonfly transfer tunnel port texture - A texture for the surrounding area of a portal in the Dragonfly spaceship.
Unity Module - This is a Lightwave model and texture I created for a POC project for Entertainment Technologies, Inc. who are producing an educational CD-ROM based upon existing NASA technology. This is the Unity module of the International Space Station: Alpha.
Keyboard detail texture - A quick texture created for a keyboard model that appears in a prerendered sequnece for the Mission to Mars POC.