KEITH TODAY
 
at a glance
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Mood: Tired

Outlook: Creative

Listening to: Electric Six
Last TV watched: The 'Buffy' finale
Last film watched: "The Perfect Storm"
Last book read: "Up from the Deeps " by John Wyndham
Last magazine read: New Scientist
Last comic read: Metal Hurlant
Currently playing: Medieval: Total War
I want to see: Azumi
Forums I visit: Skate Jesus, DVDA, Micah Wright, The V, DVInfo.net

   
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May 23/03                                                                            More in weblog archive
 

"Hit and Run" tweaks
I looked at the video with an extremely critical eye last night and came up with a list of thirty things I'd like to do to it this weekend to make it ready for release. This includes shortening up some of the middle parts so that I can put more of the party scene in.

NorthWest Mutual's Longevity Game
An insurance company's idea of making you feel good about your life choices. Fill out the form and it tells you how long you may expect to live. My score was 76. Try it here >>

 
May 22/03                                                                            More in weblog archive
  "Hit and Run" pre-release video
99.95% done now
I'm letting friends and visitors to my site take a sneak peak at the "Hit and Run" video I'd been working on for the past six months. As I said a couple days ago, I finished the post-production. Last night I did some more tweaks and rendered the entire video together. I'd love any feedback. I have some last things I have to do including fixing a matting problem and timing and titling issues.m

First picture of Earth from another planet
NASA's Mars Observer has taken the first photograph of Earth from the orbit of another planet. See it here >>

 
May 20/03                                                                            More in weblog archive
 
Visit the official Vancouver Winter 2010 Games Bid website
Visit the official Vancouver Winter 2010 Games Bid website

Umbrella Killa post production finished
The long saga of the Umbrella Killa post production is nearing the end. Last night I completed the editing of the last bit of the video. To my horror, I discovered that I didn't have enough music at the end and ran out of time. However, I went back and did some re-editing to make it fit. Watch this space for the complete "Hit and Run" video which I will need to stitch together from all the different portions. I'm definitely looking forward to this.

I won a WebAward
I received word today that a streaming ad that I worked on has won an Internet Advertising Competition WebAward for Best General Interest Interactive Broadcast/Streaming Advertisement. The design of the banner is mine, the video is from the Winter2010 campaign people and the hosting is from Telus. And, of course, the streaming technology is Clipstream™. You can see it on the right here--- >>

 
May 19/03                                                                            More in weblog archive
 

On seeing the Matrix: Reloaded II: The unreality of effects
Some effects are there to look real and some are there to look totally unreal. Each requires a different response from the audience. One you're not supposed to notice and it furthers the building of the world; it is in service to building bridges to the audience just like an actor's performance is there to make you care about the character. The other is there to trumpet the fantasy of the moment. It's for people to know they got their money's worth in the two hours of escapism that their ticket has bought them.

Battle of the models

Kelvin and I have a running joke when we see a scene that requires huge special effects like in a disaster film. We think that when you see live action people running in the foreground away from whatever the thing is they should be screaming: "Aieeeee special effects!!!" Obviously, no one is going to believe that an entire town was really covered in lava or was wiped out by an alien mothership, so the unreality of the special effects is subservient to scale and imagination.

Compare that to the illusion of reality in a film like Titanic, in which the effects were replicating something people knew existed even if hardly any of them had even seen a photograph of the real Titanic. Yet, people always remarked on that one scene where an escaping passenger threw himself off the end of the ship and then hit the propellor. The case isn't just that the modelling and animation was very successful and seamless, but that the shot itself was rooted in an audience connection with even this 'extra' who was 90% (100%?) CG modelled. An alien throwing himself off a spaceship and getting fried by an engine wouldn't feel the same. The audience can imagine themselves as a passenger on the Titanic trapped in the same situation; they can't easily imagine themselves as passengers on an alien spaceship.

Not the French Connection

In the Matrix: Reloaded there are two scenes that skirt this feeling. I'm not spoiling anything here. When Neo starts fighting the multiple Agent Smiths initially there are extended sequences where he does nothing but fight stuntmen wearing makeup (and probably touched up later to match the face of the original Smith). In the original movie, the dojo scene is a classic because we are watching Neo suddenly learn that he has 'kungfu'. The special effects there are sped up film, wire work that is brushed up and editing. The Neo vs multiple Smiths scene in Reloaded starts that way but then quickly becomes 'the battle of the models'. This is not to say that the actual shoot was not as difficult or more difficult than the dojo scene in The Matrix, but that the illusion of unreality is quickly crossed. I do not have any personal attachment to the CG characters. It tells the story and shows off some CG and that's really all it does.

The second scene for me is the highway chase scene and I think this is more telling. It's an extended chase sequence with cars dipping in and out of traffic and causing lots of crashes. The conceptualization is giddy and as a piece of filmmaking, it's great. However, there are two 'problems' (in quotes because they are only problems in terms of what I am talking about here). One is that whenever we are caught up in the speed of the chase, the action is slowed down so that we can admire a special effect such as the agent landing on a car and crushing it or fat Morpheus doing flips on top of a trailer. If it had all been carried out with a minimum of slow motion, then we wouldn't have time to squint at the special effects, not just to pick out the unreal aspects of the effects but also because they wouldn't be presented as brauvura FX beauty shots that we are to admire slowly for how grandiose they are.

More not always better

The second 'problem' is that they are too perfect in execution. From background articles, etc. we know that it was mostly practical effects (the building of an entire stretch of highway on the Almeda military base, hundreds of GM vehicles to be destroyed, etc. ) so this is not just a criticism of the CG. What I like about purely practical stunts is that there is the element of surprise and unplanned motion, a result that is put up on screen.

There is a beauty in nature and physics that is the result of a million interactions that is so far very difficult to replicate in a superbly controlled filmmaking medium that movies such as The Lord of the Rings and The Matrix have helped forge. It is the same with human performances. Unpredictability and variability are beautiful things, especially in a chaotic scene such as the highway chase scene in Reloaded. I would be interested to know how much of the stunt riding of Trinity going against traffic was real and what was CG. To me, it looked mostly CG. In this scene in Reloaded everything seems very tightly controlled, even the practical elements. Not enough chaos. So the sum of that scene is an emotional detachment the same as if I was watching Wiley Coyote trying to catch the Roadrunner. Nothing unpredictable will happen because the creators wouldn't have drawn it that way. Compare the careful plotting and deployment of the Reloaded highway chase scene to the harshness and speed of The French Connection or even To Live and Die in L.A.

 
May 18/03                                                                            More in weblog archive
 

On seeing the Matrix: Reloaded
Some mind scribbles after seeing the sequel to the Matrix: Ponderous. Didn't achieve the right balance of exposition and giving the audience more ass kicking. Too much slow motion in the fighting scenes and so so humourless. The only scene that really matched the over-the-top style of the first was the very first scene with Trinity falling backwards from the building while an agent dives after her, both exchanging shots. Sure, the FX were great but I would have exchanged half of them for a compelling story. Not enough 'oh yeah!' moments.

 
May 17/03                                                                            More in weblog archive
 

Is that real morality you're feeling?
In this Washington Post article it seems that there are a few people who actually believe that the Matrix is real and that they are living in an artificial reality. Unfortunately, this means they believe there is no consequence to committing crimes and murder. John Lee Malvo, the younger Beltway Sniper, is apparently among them. Read it in the Post >>

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Unless otherwise indicated, all material on this site is copyright 2002-2003 Keith Meng-Wei Loh.